Piano's final look.
In order to make the texture looks more interesting as well as giving it more a sense of history and character, I added the remains of ripped off posters and children's handwritings on the piano, hinting that people may have been sticking random information on the piano that was later removed, and the fact that children may have played around the piano and left marker pen writings on the piano as well as damaging it during the piano's time in the town hall.
After I finished the final touch of the texture map, I decided to enhance the 3D effect further by adding a 'Bump Map'. From the advanced research I have conducted, I learnt that they are just grey scale information, which suggests the level of depth through the level of brightness in various areas. So the holes and some scratches would look deeper because they are a lot darker than other the other parts of the image. So I created an 'Adjustment Layer' in photoshop and applied a 'Black and White' filter to create the bump map.

Above images are comparison of different depths of bump.
A 'Specular Map' works in the same way as a bump map, but it effects the level of reflection on the surface instead. In other words, the brighter a certain part of the image is, it is going to be more reflective, and the darker a certain part of the image is, it is going to be less reflective.
In order to make the specular map, a few minor adjustments were required. By looking at the image, I could tell that the scratches will be more reflective than the other areas because they are brighter. However, from what I have observed, scratched wood actually reflects less light than normal wooden surfaces. As a result, I applied an 'Invert' filter over the base and the scratches layer, and then applied an adjustment layer of 'Brightness and Contrast' attempting to exaggerate the effect.
I plugged the specular maps into the 'Color' slot under 'Reflection' to make the specular map work accurately.






















































