Sunday, 6 November 2011

From Research to Workflow

With the knowledge I gained from the PDF documents, I decided to redo the piano again.
Since I already have the base texture, I decided to build up on my layers of dirt and scratch marks from it.


I used the 'blend if' in the layer style options together with 'colour range', which I learnt from the research documents, to remove the pixels I do not need, leaving only the dark coloured scratch marks. Depending on the image, sometimes I might have to spend some time hand paint out certain areas to get a clean textures with just the scratch marks over alpha channel.


I then changed the scratch layer's 'blend mode' to 'Screen' in order to blend the two textures together. This way, I could also render out a bump map separately with whichever scratch layer that I want. However, I did experiment with various 'blend modes' to try out different effects. This quickly assisted me to gain a better understanding regarding various 'blend modes' and their functionalities.



With the same technique, I started to build layers and layers of dirt on top of the base texture. After experimenting with different 'blend modes' on this layer, I felt 'soft light' provides a more genuine look.


Base Texture.


Adding long deep scratches.


Adding short pale scratches.


Adding small scratching patches.


Adding big scratching patches.


Adding chipped marks. Final dirt layer samples.

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