Sunday, 6 November 2011

Applying the Base Materials


I applied the base texture onto the piano according to the UV layout, and roughly measured the proportional distance between the UVs and the texture size so the resolution of the wooden texture should be matched quite closely throughout the entire piano.  I then rendered textures out in Maya at different camera distances for a comparison to see how close the camera could go. (There will be no close-ups for this object)


I focused on the wooden areas first and placed in a spot light for the rendering just to see how the texture reacts with a different lighting condition other than the Maya default light.


Above is the texture file of the entire piano. I basically scaled them according to the correct resolution and used polygon laso tool to make sure the base textures are not overlapping with each other.


When applying the base material for the gold pedals, I wasn't sure what colour seem more appropriate, so I did two versions for the director to decide.


Above are rendered images of various parts of the piano after the initial base layer. This is the first version of the piano with just one layer of texture for every part. The director thought this was not dirty enough...and I made a mistake of merging the scratch marks texture with the wooden base together, so I cannot use the scratch layer to create a bump map. Overall, it was not satisfactory.

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