Reno told me about this program called 'CrazyBump', which allows you to use one image and create a bump map through it. So I soloed a scratch layer and rendered it out separately as a targa file.
I then brought the image into CrazyBump in order to create a bump map.
The results are however always more intensified in Maya comparing to the settings in CrazyBump, so a lot of tweaking are required to get a good result.
I tried to use another layer of dirt, 'chipped marks', to create a bump map. With a setting of 50 in Intensity, created the result shown above.
With a setting of 5 in Intensity, created the result shown above. Still very exaggerated even with a very low setting.
After consulting with the director and another texture artist, we decided that we probably do not need to use a bump map for the piano due to the camera distance.





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